#videogames
## General info
Monsters are classified into 3 categories:
![[Pasted image 20250426094357.png]]
Respawn times:
![[Pasted image 20250426094408.png]]
| Name | Level | Health | Damage | Detection | Strength required to lift | Item size required to bonk |
| ------------- | ----- | ------ | ------------------------------------------ | ------------------------------------ | ------------------------- | -------------------------- |
| Peeper | 1 | 30 | 2 per second | Line of Sight | | |
| Shadow Child | 1 | 150 | 30 | Line of Sight | 9 | Small |
| Gnome (4x) | 1 | 20 | 10 | Line of Sight | 0 | |
| Apex Predator | 1 | 150 | 10 | Line of Sight | | |
| Spewer | 1 | 65 | 10 | Line of Sight | 4 | Small |
| Rugrat | 2 | 150 | Depends | Line of Sight | 4 | Small |
| Animal | 2 | 150 | 2 | Line of Sight | 4 | Medium |
| Upscream | 2 | 50 | 10 | Line of Sight | 4 | Small |
| Chef | 2 | 250 | 10 | Line of Sight | 9 | Small |
| Hidden | 2 | 100 | | Line of Sight | 4 | Small |
| Bowtie | 2 | 100 | 5 | Line of Sight | 7 | Medium |
| Mentalist | 2 | 150 | 50 | Line of Sight
Sound (?) | 4 | Medium |
| Banger (3x) | 2 | 50 | 15 | Line of Sight | 0 | Medium |
| Headman | 3 | 250 | 50 | Line of Sight
Sound (?) | 13 | Medium |
| Robe | 3 | 250 | Standing:100
Crouched: 50 | Line of Sight
DIrect eye contact | 13 | Medium |
| Huntsman | 3 | 250 | 100 | Sound | 9 | Medium |
| Reaper | 3 | 250 | 10 | Line of Sight | 9 | Medium |
| Clown | 3 | 250 | Beam: 25+75
Kick: 10+50 | Line of Sight
Proximity Awareness | 13 | Medium |
| Trudge | 3 | 500 | Slam: Instakill
Vacuum: 100
Bite: 50 | Line of Sight | 13 | Medium |
In each category, all monsters have the same chance of spawning
![[Pasted image 20250426100645.png]]
Spawn as far as far from the truck as possible and will wait idly for a set amount of time (depends on what level), will also stop idling if a player comes within 20 units or if another monster attacks something
After 3-4 minutes they can despawn if they are further than 20 units from all players for 20-40 seconds
Killed monsters take 3x time to respawn
After final extraction, monster path towards the truck for 12 s then, to any room with a player every 3 s
Most effective killing way - dropping into pits
Hit on the floor or walls - 25 damage per hit (but will increase the overcharge meter)
Killed monster turn into orbs, which change their colour from white to pink after losing their 5 second invincibility period
(Devs confirmed these are their souls)
## Rank 1 monsters
![[Pasted image 20250426101209.png]]
Gnomes prioritize destroying loot
Can be thrown at other monsters as a makeshift weapon
Jump in order to avoid damage
Very easy to kill
![[Pasted image 20250426101252.png]]
The Shadow Child is a slender, teleporting monster that randomly appears and disappears with the sound of a child's laughter
When looked at for more than 2-3 seconds, jumpscaresy ou, says "yoink", deals 30 dmg and flings you across the room
![[Pasted image 20250426101400.png]]
THe Spewer is a fast-flying enemy tthat hunts for players and vomits green liquid when spots one
If it touches you, it latches on for 10s-1m, dealing no damagebut deepening your voice and occasionally making you vomit
Vomit damages players, enemies, scrap, and breakable objects
![[Pasted image 20250426101539.png]]
Duck will appear innocuous and will attempt to stay close to the closest player's cursor
When touched will go aggro for 10 seconds and will begin rapidly biting (up to 3x damage per second)
Can be flushed into toliets and easily killed
Can be lifted with 833328 strength upgrades
![[Pasted image 20250426101819.png]]
The Peeper is a ceiling-dwelling monster that remains closed until it spots a player, then forces the player's crosshair towards it, if stare for >3 seconds deals 2 damage per second until eye ocontact is broken
The eye disappears after breaking eye contact in a few seconds
## Rank 2 monsters
![[Pasted image 20250426102028.png]]
The animal is a fucking cockroach
Mostly harmless but dangerous in groups or near other monsters as it knocks you over or your valuables
Becomes stunned if >2 players grab it
![[Pasted image 20250426102127.png]]
The Rugrat will attempt to throw stuff at the player
![[Pasted image 20250426102207.png]]
Goes towards the player when it spots you
If it reaches someone, it grabs them, dealing 10 damage and throwing them away stunned
![[Pasted image 20250426102253.png]]
The Chef hops around slowly until it spots a player
Pulls out two knives, smiles and winds up before leaping at them, rapidly spinning through the air while dealing damage and being easier to lift
Easy to avoid
The Hidden is completely invisible
You can tell if one is nearby by listening for its heavy breathing, looking for its footprints, or noticing the smoke it leaves behind
When spotted by one it will chase you, grab you and then carry you as far as possible before dropping you and running off
You can rescue your teammats from this thing
Will carry you either to an extraction point or to the truck
![[Pasted image 20250426102536.png]]
Bowtie will transform into a giant fan, blowing back and damaging anything in front of it
Immobile while blowing wind
![[Pasted image 20250426102633.png]]
The Mentalist uses its psychic powers to lift anything nearby into the air before slamming them down, dealing 50 dmg to anyeone caught inside
Teammates can be rescued from this
Completely silent when moving
Poor eyesight
![[Pasted image 20250426102745.png]]
Spawn in groups of 3
When spot a player they light their fuse and explode after 14-15 seconds
Can be easily killed
Can be disposed of in fires
## Rank 3 monsters
![[Pasted image 20250426102904.png]]
The headman is capable of attacking players hiding underneath objects
Can be crouch slided underneath (will lose track of the player)
![[Pasted image 20250426103018.png]]
Quickly dashes at the player if they look at its mask
![[Pasted image 20250426103122.png]]
The Huntsman is a blind man using a rifle as a walking stick
If he hears a sound made by a player or item, he will shoot at it
If he walks downstairs, he'll fall and become stunned
![[Pasted image 20250426103223.png]]
The reaper will chase you while rapidly swinging its arms, destroying or knocking any items out of the way
Forget their targer very quickly
![[Pasted image 20250426103304.png]]
The clown, when it notices you, will shoot a laser beam and then quickly walk toward you to try and kick you
After it has locked its beam you can dodge it
Has some proximity awareness
![[Pasted image 20250426103430.png]]
The Trudge is slow and bulky
Once alert and close enough, it will start its slam attack, pulling in anything nearby
Very hard to kill