#videogames Spirits (sometimes called Ancestor Spirits) are game characters who provide the player with Expressions, Cosmetics, and other Collectibles. Most of them are semi-translucent people bigger than Sky Kids. # Regular Spirits ## [[Sky COTL Locations|Isle of Dawn]] ### Pointing Candlemaker ![[Pasted image 20260107205810.png]] ![[Pasted image 20260107205847.png]] As their memory unfolds, the Pointing Candlemaker is seen teaching two other Spirits about what candles are, how they are made, and what they are used for. After showing them the second cave Mural that depicts Isle of Dawn and its Elder, the Pointing Candlemaker invites them to a boat waiting outside the cave. At the end of the memory, the two Spirits have boarded the boat filled with jars and candles. The shorter Spirit raises both arms in excitement while the other Spirit claps, and the Pointing Candlemaker points towards their next destination: the Isle Temple. ![[Pasted image 20260107210018.png]] ### Ushering Stargazer ![[Pasted image 20260107210052.png]] As their memory unfolds, the Ushering Stargazer is seen traveling across the land together with another Spirit. The Ushering Stargazer spots a falling star streaking across the sky and rushes ahead while their friend lags behind. What lands is not a star but a small child - curled up and unconscious. Concerned, the Ushering Stargazer urges their slow companion to hurry up and come closer. At the end of the memory, the two Spirits stand over the fallen child who begins to stir. The Ushering Stargazer and their friend give each other an uncertain glance, wondering what to do with their discovery. ![[Pasted image 20260107210519.png]] ![[Pasted image 20260107210524.png]] ![[Pasted image 20260107210526.png]] ### Rejecting Voyager ![[Pasted image 20260107210606.png]] As their memory unfolds, the Rejecting Voyager is seen guiding another Spirit carrying a pickaxe further down the tunnel. The pickaxe wielding Spirit pauses to point at a blank section of the wall, to which the Rejecting Voyager denies by crossing their arms in an "X". The pair moves on to another section of wall that features a Murail of the Elder surrounded by flying Creatures. At the end of the memory, the Rejecting Voyager gestures towards the Mural and confirms it to also be off limits to the Spirit with a pickaxe, firmly shaking their head and waving both arms in a negative motion. ![[Pasted image 20260107210838.png]] ![[Pasted image 20260107210854.png]] ## Daylight Prairie ### Butterfly Charmer ![[Pasted image 20260107212325.png]] As their memory unfolds, the Butterfly Charmer is seen darting around the inside of the hollow dome structure, peeking into several holes within the rock walls. At the end of the memory, the Spirit stands at the center of the dome, admiring the numerous butterflies fluttering throughout the air. The Butterfly Charmer then raises a hand to allow a Butterfly to briefly land on it before flying away. ### Applauding Bellmaker ![[Pasted image 20260107212759.png]] As their memory unfolds, the Applauding Bellmaker is seen carrying a large bell with the help of another Spirit. Together, they make their way out of the cave and up the hill, pausing to take a rest partway through the climb. Continuing onward, the Spirits reach the bell tower at the peak of the island. At the end of the memory, the Applauding Bellmaker's companion climbs the bell tower to install the new bell. Now working once again, the bell begins to spin and ring out, causing the Applauding Bellmaker to clap in congratulation of a job well done. ![[Pasted image 20260107212841.png]] ### Waving Bellmaker ![[Pasted image 20260107212855.png]] As their memory unfolds, the Waving Bellmaker is seen jauntily walking along the path towards the bell tower. The Spirit pauses at the base of the structure to peer up at the bell while shading their eyes from the sun with one hand. At the end of the memory, the Waving Bellmaker climbs the bell tower to clean the very top of the bell with a rag. At some point, a flying boat, heavily laden with jars and headed towards the Prairie Temple, passes by. The Spirit onboard waves to the Waving Bellmaker which prompts them to return the gesture, clinging to the bell to avoid falling as they stand. ### Slumbering Shipwright ![[Pasted image 20260107212933.png]] As their memory unfolds, the Slumbering Shipwright is seen moving throughout their workstation with a hammer in hand, dutifully repairing the broken boat half that sits at the center of the room. At the end of the memory, the Spirit hammers away at the boat while starting to nod off, missing a few strikes as they nearly fall asleep standing up. A butterfly perched on top of the boat flutters off, catching the Slumbering Shipwright's attention as it moves towards the nearby bed. The Spirit sleepily stumbles after it, stretching with a huge yawn before flopping down on their back to settle in for a rest. ![[Pasted image 20260107213021.png]] ### Laughing Light Catcher ![[Pasted image 20260107213034.png]] As their memory unfolds, the Laughing Light Catcher and another Spirit are seen picking up large jars inside the cave. Together, they proceed to carry them outside and up a hill, towards the bell tower that sits atop the small island. At the end of the memory, both Spirits have set down their jars as a flock of Birds passes overhead. The Laughing Light Catcher watches curiously as several balls of light float nearby, while the other Spirit attempts to catch one with a staff. They fail at this task, causing the Laughing Light Catcher to burst into laughter, amused by their companion's clumsy flailing. ![[Pasted image 20260107213144.png]] ### Bird Whisperer ![[Pasted image 20260107213206.png]] As their memory unfolds, the Bird Whisperer is seen carefully ascending the tower, winding around the ruined building to reach the very top. Following them can be a little tricky since any platforms to land on are quite small. The player can either make use of guided movement by walking in the direction of the desired platform and letting the game jump for them, or by expending some Cape Energy to fly directly to the memory fragments. At the end of the memory, the Bird Whisperer perches on top of the tower, admiring the many Birds flying past. The Spirit sprinkles food around them and whistles (not the same sound as the Bird Call given by them) which attracts a single Bird. It lands to peck around a little bit before chirping and flying away. ### Exhausted Dock Worker ![[Pasted image 20260107213325.png]] As their memory unfolds, the Exhausted Dock Worker is seen strolling down through the tunnel, steadily making their way to the boat dock and into the nearby chamber containing a warehouse. At the end of the memory, another Spirit pulls a large, heavy jar off the shelves of the warehouse and tosses it to the Exhausted Dock Worker. They catch it, stumbling backwards with the weight of the jar, and hastily sets it down on the step behind them with a huge thud. The Exhausted Dock Worker wipes their brow, and the other worker shakes their head at the unimpressive display. ### Ceremonial Worshipper ![[Pasted image 20260107213423.png]] This Spirit does not have a conventional memory quest; there is no kneeling figure that needs to be lit up. Instead, a cutscene (where the Ceremonial Worshiper and another Spirit are shown reaching towards the sky) is triggered once the Eight Player Puzzle's elevated platform rises to a special area, after all eight golden disks are lit at the same time, and the red candles surrounding the raised platform are lit. All players in the area are then automatically granted the Teamwork Expression. ## Hidden Forest ### Shivering Trailblazer ![[Pasted image 20260107214831.png]] As their memory unfolds, the Shivering Trailblazer and another Spirit are seen dashing through Forest Clearing, taking shelter beneath the roof of the gated courtyard and the hollow tree roots beyond in a desperate attempt to avoid getting soaked by the rain. At the end of the memory, the Shivering Trailblazer stands in front of a stone lantern tucked beneath the hollow roots of a tree. Chilled by the relentless rain despite their best efforts, the Spirit lets out a mighty sneeze and shivers miserably. ![[Pasted image 20260107214914.png]] ### Blushing Prospector ![[Pasted image 20260107223847.png]] As their memory unfolds, a Spirit is seen carrying an umbrella and approaching a tunnel that the Blushing Prospector stands within. The Spirit offers their umbrella as a shield for the relentless rain, which the Blushing Prospector hesitantly accepts. The pair walk further down the tunnel together until they reach the exit on the other side, where they wave farewell as they go their separate ways. Umbrella in hand, the Blushing Prospector moves toward the ruins of a building to continue on with their day. At the end of the memory, the Blushing Prospector fidgets bashfully, touched by the other Spirit's kindness. ![[Pasted image 20260107223927.png]] ### Hide'n'seek Pioneer ![[Pasted image 20260107223951.png]] As their memory unfolds, the Hide'n'Seek Pioneer is seen beginning a game of Hide and Seek with another Spirit, holding their hands over their eyes as they count down while the other rushes out of the cave to find a hiding spot. The young Spirit then begins to seek out their fellow player, darting about the Forest's Brook in a spirited hunt. At the end of the memory, the Hide'n'Seek Pioneer finally spots the other Spirit peeking around the corner of a pavilion. Still feeling playful, the young Spirit glances both ways behind them in dramatic fashion, as if to request another game of Hide and Seek.![[Pasted image 20260107224013.png]] ### Pouty Porter ![[Pasted image 20260107224048.png]] As their memory unfolds, the Pouty Porter is seen picking up a heavy ball and laboriously carrying it through the tunnel, carefully navigating over obstacles along the way. Eventually, they arrive at the opening on the other side. At the end of the memory, the Spirit bends over to try picking up another heavy object. When they fail, the Pouty Porter angrily stomps their foot before crossing both arms over their chest and turning away. ### Dismayed Hunter ![[Pasted image 20260107224844.png]] As their memory unfolds, the Dismayed Hunter is seen stalking through the hollow tree tunnels with a bow in hand, seemingly in an attempt to hunt. The Spirit then pauses to take aim at an unseen entity but ends up losing sight of their prey. At the end of the memory, the Dismayed Hunter stands at the end of the tree tunnels and clutches their head as they glance around, distraught by their failed hunting attempt. ![[Pasted image 20260107225102.png]] ### Apologetic Lumberjack ![[Pasted image 20260107225143.png]] As their memory unfolds, the Apologetic Lumberjack is seen using an axe to chop down a large tree. Once they've made enough swings to the felling notch, the humongous tree comes crashing down - and nearly crushes another nearby Spirit. At the end of the memory, the Apologetic Lumberjack profusely apologizes to the Spirit they nearly squashed, dropping to their hands and knees in a deep bow to demonstrate their sincerity ![[Pasted image 20260107225209.png]] ### Tearful Light Miner ![[Pasted image 20260107225520.png]] As their memory unfolds, the Tearful Light Miner and three other Spirits are seen trapped within the cave by the Darkness Plants covering the entrances. Several large boulders then collapse and pin down two of the unfortunate Spirits, and the Tearful Light Miner and remaining Spirit desperately attempt to free them from the rubble - to no avail. Some time later, a pair of grave markers made of small stones are stacked in the center of the cave in honor of their memory. The desolate Tearful Light Miner rests with the other surviving Spirit, who has since been engulfed by a Darkness Plant that the player must burn. They do not survive, and the Tearful Light Miner is once again left behind with another addition to the grave markers. At the end of the memory, the Tearful Light Miner remains the sole survivor of the tragedy. Filled with grief over their fallen companions, they cover their face with their hands and weep. ![[Pasted image 20260107225643.png]] ### Whale Whisperer ![[Pasted image 20260107225658.png]] ![[Pasted image 20260107225753.png]] ## Valley of Triumph ### Confident SIghtseer ![[Pasted image 20260107230014.png]] As their memory unfolds, the Confident Sightseer is seen helping a young Spirit climb the tall ledges along the sides of the Ice Rink. They encourage their small companion to cross the thin arch that stretches between a gap in the cliff before stopping to admire the dazzling view that awaits them at their final destination. At the end of the memory, the young Spirit sits to play in the sand as the Confident Sightseer stands nearby, still admiring the view. They then turn to call the young Spirit over, holding their arms out to pick up them up in a hug. The Confident Sightseer lifts the young Spirit onto their shoulders and turns to face the Ice Rink, taking in the golden landscape that stretches before them. ### Handstanding Thrillseeker ![[Pasted image 20260107230311.png]] As their memory unfolds, the Handstanding Thrillseeker and another Spirit race each other along the main Citadel structure, dashing skillfully up several stairs and across parapets. The unnamed Spirit initially takes the lead, before the Handstanding Thrillseeker quickly catches up and overtakes them, throwing their arms out in celebration as they cross the finish line. At the end of the memory, the victorious Handstanding Thrillseeker waves towards their onlookers and backflips into a handstand - only to lose their balance and tip over. ### Manta Whisperer ![[Pasted image 20260107230456.png]] As their memory unfolds, the Manta Whisperer reaches out towards the sky as a light fragment, possibly representing a Manta, flies all around the Citadel, weaving through the various structures. At the end of the memory, the Manta Whisperer lets out a warbling Manta honk, drawing out several large Mantas from the clouds obscuring the ground. ![[Pasted image 20260107230552.png]] ### Backflipping Champion ![[Pasted image 20260107230625.png]] As their memory unfolds, the Backflipping Champion hops onto a Manta and rides it around the main Citadel structure. The pair then pass through the large floating ring at the center of the area before heading towards the tallest towers, where the Spirit dismounts. At the end of the memory, the Backflipping Champion warms up with a quick stretch and then performs a backflip that smoothly transitions into a proud pose as the Spirit shows off for their onlookers. ![[Pasted image 20260107230717.png]] ### Cheerful Spectator ![[Pasted image 20260107230730.png]] As their memory unfolds, the Cheerful Spectator stands on their seat with their arms raised to cheer enthusiastically alongside four other Spirits. At the end of the memory, the Cheerful Spectator hops in place and punches their fists into the air to express their excitement. ![[Pasted image 20260107230919.png]] ### Bowing Medalist ![[Pasted image 20260107230928.png]] As their memory unfolds, the Bowing Medalist races down the ramp in between the stadium seats on the very right side of the Coliseum. The Spirit then leaps off of the ramp and into the ice rink in the center of the Coliseum, where they perform a series of complicated spins and jumps all across the rink. At the end of the memory, the Bowing Medalist stands on the center podium upon finishing their performance. They wave to the onlookers in the Coliseum before taking a bow. ### Proud Victor ![[Pasted image 20260107231048.png]] As their memory unfolds, the Proud Victor slides down the walkway in between sections of seating on the left side of the Coliseum. At about halfway down the walkway, the Spirit trips, and slides the rest of the way down the stadium and into the center ice rink. The Proud Victor then continues to slide around the perimeter of the rink. At the end of the memory, the Proud Victor stands at the center podium, having recovered from their fall down the walkway. They look around bashfully and quickly cross their arms against their chest. ## Golden Wasteland ### Frightened Refugee ![[Pasted image 20260107231204.png]] As their memory unfolds, the Frightened Refuge runs across the wreckage of the platform, fleeing from an unseen danger and taking shelter within the crooked building nearby. At the end of the memory, the Frightened Refuge glances nervously at their surroundings. Suddenly, the entire building shakes with a loud rumbling noise, causing the Spirit to duck down in terror. ### Fainting Warrior ![[Pasted image 20260107231230.png]] As their memory unfolds, the Fainting Warrior stumbles across the sandy dunes towards another ruined column farther ahead. At the end of the memory, the Fainting Warrior staggers alongside the column, clutching their left shoulder as if they were wounded. Eventually, unable to keep moving, they collapse onto all fours and pass out. ### Courageous Soldier ![[Pasted image 20260107231315.png]] As their memory unfolds, the Courageous Soldier makes their way across the rocky terrain of this area, taking care to avoid the Dark Dragon that is circling around the perimeter of the area. They walk across the polluted water and up through the broken structure in the center of the area, seemingly unfazed by the danger around them. They finally reach the top of the collapsed structure and continue to trek up to the large awning, where they are no longer in the line of sight of the Dark Dragon. At the end of the memory, the Courageous Soldier stares off into the distance, looking upon the Graveyard that stretches on in front of them. They remain resolute, their stance wide and strong, with their hands balled into fists. ### Stealthy Survivor ![[Pasted image 20260107231404.png]] As their memory unfolds, the Stealthy Survivor cautiously traverses the dangerous landscape, watching their surroundings closely as they head into the large structure. At the end of the memory, an alerted Dark Dragon passes its gaze over the entrance of the structure. The Stealthy Survivor flattens themself in a crouch against the wall of the structure, hiding as they wait for the Dark Dragon's beam of red light to leave. ### Saluting Captain ![[Pasted image 20260107231436.png]] As their memory unfolds, the Saluting Captain sits within the hull of the ship before leaving for the deck by climbing the stairs nearby. Here, the Saluting Captain stands at the edge of the ship with a hand raised in a solemn salute, watching as several other Spirits sail away in smaller boats along the polluted water. At the end of the memory, the Saluting Captain gazes towards the sky, snapping their legs together and performing a sharp salute. ### Lookout Scout ![[Pasted image 20260107231526.png]] As their memory unfolds, the Lookout Scout climbs across the rubble of the fortress, carefully making their way up towards the peak of the structure, until they finally arrive at the tallest point. At the end of the memory, the Lookout Scout peers upon the horizon with their hand shading their eyes, before turning around and sounding a call with their horn. ## Vault of Knowledge ### Levitating Adept ![[Pasted image 20260107231559.png]] As their memory unfolds, the Levitating Adept guides two Spirits around the room, pointing to the various lanterns on the floor-to-ceiling shelves. The Levitating Adept then climbs up a ladder to retrieve a lantern while the other two watch, and the trio proceed to carry the lantern into the center of the room. At the end of the memory, the Levitating Adept joins two other Spirits attempting to lift a lantern with telekinesis. While the other two struggle, the Levitating Adept succeeds, lifting the lantern into the air with ease. ### Meditating Monastic ![[Pasted image 20260107231648.png]] ![[Pasted image 20260107231720.png]] ### Memory Whisperer ![[Pasted image 20260107231735.png]] ![[Pasted image 20260107231754.png]] ### Polite Scholar ![[Pasted image 20260107231808.png]] As their memory unfolds, the Polite Scholar traverses the floating platforms towards a gazebo, poised and elegant as they walk. At the end of the memory, the Polite Scholar stands in the middle of the gazebo, hands clasped in front of them. A large tree then sprouts up from a neighboring platform, stretching high above the gazebo. ### Praying Acolyte ![[Pasted image 20260107231853.png]] As their memory unfolds, the Praying Acolyte tends to various graves in the area, praying at some tombstones and placing candles at others. The Spirit's last stop is at the top of a ledge overlooking the field of graves. At the end of the memory, the Praying Acolyte looks down upon the small graveyard from atop the ledge. They appear to be also admiring the star-like particles hovering above and press their hands together in respectful prayer. # Seasonal Spirits ## [[Sky COTL Season of Gratitude]] ### Sassy Drifter ![[Pasted image 20260108014849.png]] As their memory unfolds, the Sassy Drifter can be seen walking towards the clouds and then sits down to enjoy the scenery. At the end of the memory, the Sassy Drifter assumes a position with their weight shifted onto the left leg and their hand propped up on their left hip, as they stare off to the right. ![[Pasted image 20260108015034.png]] ### Stretching Guru ![[Pasted image 20260108020644.png]] ### Provoking Performer ![[Pasted image 20260108020833.png]] ![[Pasted image 20260108020902.png]] ### Leaping Dancer ![[Pasted image 20260108020916.png]] ![[Pasted image 20260108020932.png]] ![[Pasted image 20260108021004.png]] ### Saluting Protector ![[Pasted image 20260108021018.png]] ![[Pasted image 20260108021114.png]] ![[Pasted image 20260108021158.png]] ### Greeting Shaman ![[Pasted image 20260108021219.png]] ![[Pasted image 20260108021320.png]] ### Gratitude Guide ![[Pasted image 20260319212248.png]] ![[Pasted image 20260319212306.png]] ## [[Sky COTL Season of Lightseekers]] ### Piggyback Lightseeker ![[Pasted image 20260319210031.png]] As their memory unfolds, the Piggyback Lightseeker can be seen making their way through the cave, guiding the Rejecting Voyager and another Spirit to bring each an orb to an offering vessel At the end of the memory, the Piggyback Lightseeker motions the player to jump on their back. ![[Pasted image 20260319210137.png]] ![[Pasted image 20260319210201.png]] ![[Pasted image 20260319210209.png]] ### Doublefive Light Catcher ![[Pasted image 20260319210310.png]] As their memory unfolds, the Doublefive Light Catcher can be seen playing the flute with a friend as they make their way to the top of the broken tower. The last fragment shows the Spirits sharing a double high five. ![[Pasted image 20260319210348.png]] ![[Pasted image 20260319210356.png]] ![[Pasted image 20260319210403.png]] ![[Pasted image 20260319210410.png]] ### Laidback Pioneer ![[Pasted image 20260319210434.png]] As their memory unfolds, the Laidback Pioneer can be seen taking a hike through the rain with their umbrella to the campfire on the higher elevation. After each collected fragment, a big flower spawns in its place. At the end of the memory, the Laidback Pioneer sits down to relax by the campfire, while two other spirits are standing at the side, chatting ![[Pasted image 20260319210503.png]] ![[Pasted image 20260319210525.png]] ![[Pasted image 20260319210535.png]] ### Twirling Champion ![[Pasted image 20260319210554.png]] As their memory unfolds, the Twirling Champion can be seen performing a series of complicated leaps and twirls all around the lake, repeatedly launching themself several feet into the air. After the impressive display ends, the Confident Sightseer and the Leaping Dancer are seen standing side-by-side with the Twirling Champion as all three Spirits wave to unseen onlookers and celebrate their skill. At the end of the memory, the Twirling Champion performs one last move, hopping into a simple twirl. ![[Pasted image 20260319210641.png]] ![[Pasted image 20260319210650.png]] ![[Pasted image 20260319210658.png]] ### Crab Whisperer ![[Pasted image 20260319210739.png]] As their memory unfolds, the Crab Whisperer can be seen traveling cautiously across the inhospitable landscape, braving the dangers of Dark Creatures to search the wreckage of the giant ship. Eventually, the Spirit finds their way up the pipes that climb the back wall of the area - where at the top, the fallen body of another Spirit lies buried in the sand. At the end of the memory, the Crab Whisperer mournfully lets out a high pitched wail. THe Spirit offers the Crab [[Sky COTL Mechanics#^12ec54|Call]] ![[Pasted image 20260319210851.png]] ![[Pasted image 20260319210859.png]] ### Shushing Light Scholar ![[Pasted image 20260319211021.png]] As their memory unfolds, the Shushing Light Scholar can be seen making their way up to each platform, periodically assuming a praying pose throughout their journey. At the top, they once again stand a praying position alongside two other spirits. At the end of the memory, the Shushing Light Scholar shushes the player by bringing their hand up to their mouth. ![[Pasted image 20260319211053.png]] ![[Pasted image 20260319211101.png]] ### Lightseeker Guide ![[Pasted image 20260319212353.png]] ![[Pasted image 20260319212410.png]] ![[Pasted image 20260319212425.png]] ## [[Sky COTL Season of Belonging]] ### Boogie Kid ![[Pasted image 20260319211211.png]] As their memory unfolds, the Boogie Kid can be seen opening their arms wide, looking up at the stream of light coming from the hole above, before running towards a tunnel which leads to the top of the island in the clouds. Across the small lake at the top of the island, the Boogie Kid looks up, with arms wide open, at the swarm of butterflies dancing about. At the end of the memory, the Boogie Kid does a little dance in place with their arms loosely lifted up at their sides. The player steps closer, grabs a bell from underneath their cape and rings it, causing the Boogie Kid to stop. They bring their hand to their chin and think for a short while, before they raise up their arm in epiphany, with a glowing exclamation mark blinking above their head. ![[Pasted image 20260319211241.png]] - Level 1 will make your avatar bring up their arms in front of their chest and sway slightly from side to side in-place, while rhythmic bongo sounds plays. This action is continued for as long as you don't move your avatar. - Level 2 makes the same motion as Level 1 with a glowing burst of sparkles rotating around your avatar's hands. - Level 3 will make your avatar energetically step from side to side with their arms held up, while faster bongo sounds play. This action is continued for as long as you don't move your avatar. - Level 4 makes the same motion as Level 3 with a wider glowing burst of sparkles rotating around your avatar's hands. ![[Pasted image 20260319211259.png]] ### Confetti Cousin ![[Pasted image 20260319211318.png]] As their memory unfolds, the Confetti Cousin can be seen playfully exploring the grassy hills of the Butterfly Fields, stopping frequently to admire blooming flowers. At the end of the memory, the carefree Confetti Cousin launches colorful scraps of confetti into the air several times, using a small popper. The player steps closer, grabs a bell from underneath their cape and rings it, causing the Confetti Cousin to stop. They bring their hand to their chin and think for a short while, before they raise up their arm in epiphany, with a glowing exclamation mark blinking above their head ![[Pasted image 20260319211358.png]] - Level 1 will make your avatar raise their hands to shoulder level, before performing a pulling gesture as if popping a confetti popper, launching yellow confetti into the air, which turns pink as it falls down, while a popping sound and bell jingling sound effects play. - Level 2 makes the same motion as Level 1, but with yellow confetti that turns into different shades of pink and blue, while popping, bell jingling, and quiet firework sound effects play. - Level 3 makes the same motion as Level 1, but with green confetti that turns into different shades of orange and red, while popping, bell jingling, and firework launch sound effects play. - Level 4 makes the same motion as Level 1, but with yellow confetti that turns red and white, while popping, bell jingling, and firework explosion sound effects play. ![[Pasted image 20260319211412.png]] ### Hairtousle Teen ![[Pasted image 20260319211437.png]] As their memory unfolds, the Hairtousle Teen can be seen playing guitar for the Pleaful Parent, sitting besides them. Suddenly, the Hairtousle Teen walks away with their head and shoulders dropped, while the Pleaful Parent runs after them. The two Spirits makes their way to a room that is only accessible through a gate which the Pleaful Parent cannot get through, as it is closed. The third fragment is located behind a closed gate, which can only be opened by a button from far away. Inside, the Hairtousle Teen stands infront of a ukulele. They take the instrument with them and play it alone on a cliff behind the room, without the Pleaful Parent. Eventually, the Hairtousle Teen takes off alone and retreats to a spot high up on a mountain, opposite of their room. At the end of the memory, the Hairtousle Teen plays a melody on their ukulele, while the player grabs a bell from underneath their cape and rings it, causing the Pleaful Parent to appear infront of the Hairtousle Teen. They stand up and reunite with the Pleaful Parent by playfully tousling their hair. At last, the Pleaful Parent leaves through a tunnel. ![[Pasted image 20260319211611.png]] ![[Pasted image 20260319211625.png]] ### Sparkler Parent ![[Pasted image 20260319211641.png]] As their memory unfolds, the Sparkler Parent can be seen making their way through the maze while holding a lantern to light the way. Having reached their destination in a small room with several boxes, pots, and decorative candles, they pick up a box with small fireworks, candles, and sparklers in it. Outside of the maze, they showcase some sparklers to the Boogie Kid and Confetti Cousin, who each have their hands brought together and lean forward in awe. At the end of the memory, the Sparkler Parent lights sparklers and waves them through the air, before the Boogie Kid and Confetti Cousin repeat the same. The player then grabs a bell from underneath their cape and rings it, causing the Sparkler Parent to stop. They bring their hand to their chin and think for a short while, before they raise up their arm in epiphany, with a glowing exclamation mark blinking above their head. ![[Pasted image 20260319211710.png]] ![[Pasted image 20260319211724.png]] ![[Pasted image 20260319211729.png]] ### Pleaful Parent ![[Pasted image 20260319211749.png]] As their memory unfolds, the Pleaful Parent can be seen chasing their companion Crab through the Graveyard, occasionally hiding from the watchful eyes of the Dark Dragons. When they reach the far side of the area, the Spirit can be seen diving after the Crab and missing. They return back to the bonfire, where the Crab stands on top of the Pleaful Parent's head. At the end of the memory, the companion Crab runs off as the Pleaful Parent puts their hands on their head in shock. The Spirit tries to run after the Crab, but it disappears into the dense green fog. The Pleaful Parent then drops to their knees and extends their left arm, as if they were pleading, "Don't go!". The player then comes up behind the Pleaful Parent and rings a small bell; when the Pleaful Parent turns around and is surprised to see the player, the player is prompted to copy (and, thus, learn) the same pleaful expression. ![[Pasted image 20260319211833.png]] ![[Pasted image 20260319211844.png]] ![[Pasted image 20260319211852.png]] ### Wise Grandparent ![[Pasted image 20260319211921.png]] As their memory unfolds, the Wise Grandparent can be seen ponderously exploring the maze-like Archives until they reach its end. At the end of the memory, the Wise Grandparent stands thoughtfully with their hands clasped behind their back. The player then grabs a bell from underneath their Cape and rings it, catching the attention of the Spirit. They bring their hand to their chin and think for a short while, before they raise up their arm in epiphany, with a glowing exclamation mark blinking above their head. ![[Pasted image 20260319211950.png]] ![[Pasted image 20260319212006.png]] ![[Pasted image 20260319212014.png]] ### Belonging Guide ![[Pasted image 20260319212444.png]]![[Pasted image 20260319212501.png]] ## [[Sky COTL Season of Rhythm]] ### Troupe Greeter ![[Pasted image 20260319212050.png]] As their memory unfolds, the Troupe Greeter can be seen traveling across the sand dunes of the Isle, steadily heading towards the Temple. The Spirit eventually reaches the island in the clouds and steps inside the entrance hallway of the building, pleased to have reached their destination. At the end of the memory, the Troupe Greeter twirls a hand while sweeping their arm backwards, gesturing towards the Temple doors as if to welcome the player inside ![[Pasted image 20260319212106.png]] ![[Pasted image 20260319212115.png]] ### Festival Spin Dancer ![[Pasted image 20260319212550.png]] As their memory unfolds, the Festival Spin Dancer can be seen making their way up the hill and to the stone steps to arrive at the landing platform that faces the area's many floating islands. At the end of the memory, the Festival Spin Dancer takes a bow, hands held straight at their sides, before launching into a spinning dance that they invite the player to imitate. ![[Pasted image 20260319212607.png]] ![[Pasted image 20260319212619.png]] ![[Pasted image 20260319212627.png]] ### Admiring Actor ![[Pasted image 20260319212649.png]] As their memory unfolds, the Admiring Actor can be seen wading through the flooded ground of the Boneyard, seeming to scan the surroundings as they look for something. Throughout the memory, players will have to make their way through polluted water and rain, endangering the health of the light and the memory fragments. Players can either hurry from fragment to fragment and let the light recharge under shelter before continuing, or completely activate the bridge (including the Jellyfish) before starting the Spirit's memory, as this will stop the polluted rain. At the end of the memory, the Admiring Actor brings their hands to their mouth and outstretches them, blowing a kiss towards the player. ![[Pasted image 20260319212704.png]] ![[Pasted image 20260319212713.png]] ![[Pasted image 20260319212719.png]] ### Troupe Juggler ![[Pasted image 20260319212742.png]] As their memory unfolds, the Troupe Juggler can be seen leisurely strolling all the way down to the end of the tunnel. At the end of the memory, the Troupe Juggler whips out little spheres of light from within their Cape, first juggling two with one hand, then switching to juggling three with two hands, and finally throwing all of the spheres into the air and catching them all in a dramatic finish. ![[Pasted image 20260319212759.png]] ![[Pasted image 20260319212811.png]] ![[Pasted image 20260319212819.png]] ### Respectful Pianist ![[Pasted image 20260319212850.png]] As their memory unfolds, the Respectful Pianist can be seen making their way across the Graveyard, ending on a high ledge above the tunnel filled with butterflies and a Darkness Plant in its center. At the end of the memory, the Respectful Pianist puts a hand to their chest and bows their head towards the player in a solemn acknowledgment, as if respecting them for walking into danger to free them. ![[Pasted image 20260319212910.png]] ![[Pasted image 20260319212919.png]] ![[Pasted image 20260319212925.png]] ### Thoughtful Director ![[Pasted image 20260319212939.png]] As their memory unfolds, the Thoughtful Director can be seen making their way through the tunnel behind the 4-player door and into the open room beyond it, entering a closed door tucked into the back-left corner. Light the two braziers sitting in front of the door to open it. The Spirit continues to ponderously travel through the winding tunnel and meets the Praying Acolyte kneeling in prayer along the way, who joins their journey onwards. Near the end of the tunnel, the two Spirits meet the Polite Scholar and together, the three Spirits walk the last few steps to the ledge overlooking the open room. At the end of the memory, the Thoughtful Director looks out into the large open room where their memory began, back turned to the player. They bring a hand up to tap at their chin, swaying side to side and lost in their thoughts. ![[Pasted image 20260319213007.png]] ![[Pasted image 20260319213015.png]] ![[Pasted image 20260319213022.png]] ### Rhythm Guide ![[Pasted image 20260319213051.png]] ![[Pasted image 20260319213106.png]] ## [[Sky COTL Season of Enchantment]] ### Nodding Muralist ![[Pasted image 20260319213355.png]] As their memory unfolds, the Nodding Muralist can be seen painting murals on different sections of the Forgotten Ark, even using a ladder in certain areas. At the end of the memory, the Snoozing Carpenter approaches the Nodding Muralist who stands in front of a freshly completed mural. They start applauding the Muralist, which comes to step besides them. Satisfied with their work, the Muralist nods in agreement. ![[Pasted image 20260319213419.png]] ![[Pasted image 20260319213428.png]] ### Indifferent Alchemist ![[Pasted image 20260319213446.png]] As their memory unfolds, the Indifferent Alchemist can be seen climbing over the hill and crawling to a cave entrance below. They sprint through the cave until they reach to what seemed like a dead end in the cave. At the end of the memory, the Alchemist procures a blue light and tosses it into the air. The blue light circles around the room until it settles down on the sand in the center. The Alchemist then shrugs as the blue light doesn't seem to do anything else ![[Pasted image 20260319213458.png]] ![[Pasted image 20260319213506.png]] ![[Pasted image 20260319213511.png]] ### Crab Walker ![[Pasted image 20260319213600.png]] As their memory unfolds, the Crab Walker can be seen moving throughout the cave tunnels and goofing around with the Crabs that inhabit it, occasionally doing funny poses to imitate the Dark Creatures. At the end of the memory, the Crab Walker is surrounded by several sleeping Crabs, with a single one awake and scuttling across the cave floor. The Crab Walker playfully imitates its movements, puffing up their Cape and squatting down while shuffling from side to side. The bustling Crab suddenly attacks the Crab Walker, which jumps up in fear and runs away. ![[Pasted image 20260319213616.png]] ![[Pasted image 20260319213624.png]] ### Scarecrow Farmer ![[Pasted image 20260319213646.png]] As their memory unfolds, the Scarecrow Farmer can be seen pouring water over a patch of farmland, appearing to plant seeds in the ground before heading back to the pool to refill their water jar. They take the jar back to their little farm, only to realize that birds have started to gather around the seeds. Immediately the Scarecrow Farmer hurries to their seeds and shoos the birds away. At the end of the memory, the Scarecrow Farmer walks by their patch of farmland, only to spot that a flock of birds has gathered around their planted seeds. They shake their head before rushing to the birds and scare them away by going in a crouched position and throwing up their arms ![[Pasted image 20260319213658.png]] ![[Pasted image 20260319213706.png]] ### Snoozing Carpenter ![[Pasted image 20260319213829.png]] As their memory unfolds, the Snoozing Carpenter can be seen reading an instruction manual on how to build the cloth coverings seen across the Ark. The Spirit then gets to work building more tent-like coverings, and works down the length of the Ark until they get closer to the bow of the ship. Once they reach the front end of the ship, they lean against a large stone vase for support. At the end of the memory, the Snoozing Carpenter looks out across the Ark, seeing all the work they have done. They turn around afterwards and prop themself up against the large vase, nodding off as they do. ![[Pasted image 20260319213842.png]] ![[Pasted image 20260319213854.png]] ### Playfighting Herbalist ![[Pasted image 20260319213909.png]] As their memory unfolds, the Playfighting Herbalist and their friend, the Scarecrow Farmer, can be seen collecting mushrooms growing among the ruins of a boat. At the end of the memory, the Scarecrow Farmer sneaks up on the Playfighting Herbalist and scares them as a prank. The frightened Spirit drops their gathered mushrooms into the Polluted Water below, rendering them inedible. The Playfighting Herbalist slowly turns around and playfully ‘attacks’ the Farmer in retaliation, as the Scarecrow Farmer crouches down, arms thrown up, in an attempt to shield themselves from their friend’s ‘attack.' ![[Pasted image 20260319213950.png]] ![[Pasted image 20260319214003.png]] ![[Pasted image 20260319214010.png]] ### Enchantment Guide ![[Pasted image 20260319214243.png]] ![[Pasted image 20260319214252.png]] ![[Pasted image 20260319214259.png]] First Guide with a quest tree ## [[Sky COTL Season of Sanctuary]] ### Jelly Whisperer ![[Pasted image 20260319223254.png]] As their memory unfolds, the Jelly Whisperer and the Sanctuary Guide can be seen roaming around the cavern together, playfully interacting with the many floating Jellyfish that inhabit the area, and performing several flips and jumps by bouncing on their tops. At the end of the memory, the two Spirits stare at a particularly large Jellyfish with awe. The Jelly Whisperer lets out several gentle sounding Calls that echo through the cavern, to which the Jellyfish responds with its own Call. ![[Pasted image 20260319223327.png]] ![[Pasted image 20260319223345.png]] ![[Pasted image 20260319223351.png]] ### Timid Bookworm ![[Pasted image 20260319223408.png]] As their memory unfolds, the Timid Bookworm can be seen sitting on the ground with a book before they spot the Sanctuary Guide a few steps away, which is holding out their hand in the air. They approach the Guide carefully and observe how a butterfly sits on their outstretched hand. The two Spirits then make their way up the floating island, stopping at a floating Jellyfish once, before arriving at the very top, where a big swarm of butterflies flocks around the Sanctuary Guide, while the Timid Bookworm watches in awe a few steps away. At the end of the memory, the Timid Bookworm sits quietly near the Sanctuary Guide, reading a book. The Sanctuary Guide holds out their left palm to allow a butterfly to land, which makes the Timid Bookworm look up from their book and stand up, shyly holding their right arm. The butterfly then flutters away from the Guide and the Timid Bookworm reaches up with both arms to try and catch it, but the little creature has already flown out of their reach. A little embarrassed, the Timid Bookworm shyly holds their right arm. ![[Pasted image 20260319223432.png]] ![[Pasted image 20260319223440.png]] ### Rallying Thrillseeker ![[Pasted image 20260319223456.png]] As their memory unfolds, the Rallying Thrilseeker can be seen briefly jumping into the geyser. At the end of the memory, the Sanctuary Guide, Rallying Thrillseeker, and the Grateful Shell Collector watch two Mantas fly past by. They all cheer and clap. ![[Pasted image 20260319223526.png]] ![[Pasted image 20260319223535.png]] ### Hiking Grouch ![[Pasted image 20260319223547.png]] As their memory unfolds, the Hiking Grouch can be seen being lead up the mountain by the Sanctuary Guide. Together, the two Spirits climb the steps winding around the steep peaks to reach the summit - with the Hiking Grouch looking sullen throughout the entire trek. At the end of the memory, the Sanctuary Guide gestures towards the stunning view from the top of the mountain, encouraging their companion to admire the islands' natural beauty. Utterly unimpressed, the Hiking Grouch crosses their arms and turns away, snubbing the Sanctuary Guide's efforts. ![[Pasted image 20260319223637.png]] ![[Pasted image 20260319223646.png]] ![[Pasted image 20260319223706.png]] ### Grateful Shell Collector ![[Pasted image 20260319223719.png]] As their memory unfolds, the Grateful Shell Collector can be seen making their way through the main island, looking for seashells to collect. The Spirit spots one shell at the bottom of the cave, then goes up to the higher opening in the cave, where they meet the waving Sanctuary Guide, standing next to another shell. The two Spirits then venture into one of the long and winding tunnels above the cave mouth, making their way down the slide. After they exit the tunnel, the Sanctuary Guide offers a shell to the Grateful Shell Collector. At the end of the memory, the Grateful Shell Collector and the Sanctuary Guide stand in the shallow water of the beach, keeping an eye out for more seashells. The Sanctuary Guide then approaches the other Spirit with another discovered shell. The Grateful Shell Collector bows their head and shakes their clasped hands in thanks. ![[Pasted image 20260319223742.png]] ![[Pasted image 20260319223749.png]] ![[Pasted image 20260319223755.png]] ### Chill Sunbather ![[Pasted image 20260319223810.png]] As their memory unfolds, the Chill Sunbather can be seen exploring the cave at a leisurely pace alongside the Sanctuary Guide, seeming unconcerned about the danger presented by the Dark Crabs. As the Spirit makes their way up the spiraling path towards its end, a mischievous pair of Crabs scuttle away with the Chill Sunbather's hat and sunglasses, prompting an alarmed Sanctuary Guide to chase after them to retrieve the stolen items. Unbothered by the theft, the Chill Sunbather continues traveling, eventually making their way back outside of the cave's entrance. At the end of the memory, the Chill Sunbather stands within the cave at the bottom of the winding path, relaxed and idly scratching their belly despite missing both their cape along with their hat and sunglasses. The Sanctuary Guide jogs up to the Spirit to hand over the recovered items, which the Chill Sunbather accepts with little fanfare. Dressed once again in their tropical attire, the Spirit returns to idly scratching their belly as the Sanctuary Guide shakes their head with exasperation. ![[Pasted image 20260319223833.png]] ![[Pasted image 20260319223840.png]] ![[Pasted image 20260319223850.png]] ### Sanctuary Guide ![[Pasted image 20260319223901.png]] ![[Pasted image 20260319223914.png]] ![[Pasted image 20260319223924.png]] ## [[Sky COTL Season of Prophecy]] ### Prophet of Water ![[Pasted image 20260319224002.png]] As their memory unfolds, the Prophet of Water can be seen educating a pair of younger Spirits about the history of the Cave. The Prophet of Water first greets the young Spirits before directing them to a seating area at the center of the Cave of Prophecies. Together, they sit with a larger group of Spirits listening intently to the lessons being provided by all four of the Prophets. The group then splits up as the Prophet of Water takes their two students aside, leading them towards the entrance of the Trial of Water to continue the lesson. One of the younger Spirits slips and falls into a nearby pool of water during the teaching and the exasperated Prophet of Water helps them get back on their feet. At the end of the memory, the Prophet of Water teaches the younger Spirits about patience by demonstrating how to breathe deeply and relax. ![[Pasted image 20260319224031.png]] ![[Pasted image 20260319224037.png]] ![[Pasted image 20260319224045.png]] ### Prophet of Earth ![[Pasted image 20260319224102.png]] As their memory unfolds, the Prophet of Earth can be seen educating a younger pair of Spirits about the history of the Cave. The Prophet of Earth first greets the young Spirits before directing them to a seating area at the center of the Cave of Prophecies. Together, they sit with a larger group of Spirits listening intently to the lessons being provided by all four of the Prophets The group then splits up as the Prophet of Earth takes their students aside, leading them towards the entrance of the Trial of Earth to continue the lesson. All three Spirits stretch their muscles before starting to climb the steep terrain - only for the clumsiest student to slip and nearly fall before the others could catch them. At the end of the memory, the Prophet of Earth teaches the younger Spirits about resilience by decisively brushing a hand over both shoulders. ![[Pasted image 20260319224145.png]] ![[Pasted image 20260319224205.png]] ![[Pasted image 20260319224222.png]] ### Prophet of Air ![[Pasted image 20260319224247.png]] As their memory unfolds, the Prophet of Air can be seen educating a younger pair of Spirits about the history of the Cave. The Prophet of Air first scolds the young Spirits for arriving late before directing them to a seating area at the center of the Cave of Prophecies. Together, they sit with a larger group of Spirits listening intently to the lessons being provided by all four of the Prophets. The group then splits up as the Prophet of Air takes their students aside, leading them towards the entrance of the Trial of Air. The lesson continues as all three Spirits test their equilibrium on top of the floating rock platforms. At the end of the memory, the Prophet of Air teaches the younger Spirits about balance by demonstrating how to perform a handstand. ![[Pasted image 20260319224315.png]] ![[Pasted image 20260319224322.png]] ![[Pasted image 20260319224334.png]] ![[Pasted image 20260319224341.png]] ### Prophet of Fire ![[Pasted image 20260319224355.png]] As their memory unfolds, the Prophet of Fire can be seen educating a pair of younger Spirits about the history of the Cave. The Prophet of Fire first greets the young Spirits before directing them to a seating area at the center of the Cave of Prophecies. Together, they sit with a larger group of Spirits listening intently to the lessons being provided by all four of the Prophets. The group then splits up as the Prophet of Fire takes their students aside, enthusiastically leading them towards the entrance of the Trial of Fire. The Spirit takes a seat on a rocky ledge to continue the lesson. At the end of the memory, the Prophet of Fire teaches the younger Spirits about courage by pounding their chest and pumping a fist with pride. ![[Pasted image 20260319224429.png]] ![[Pasted image 20260319224437.png]] ![[Pasted image 20260319224452.png]] ![[Pasted image 20260319224459.png]] ### Prophecy Guide ![[Pasted image 20260319224520.png]] ![[Pasted image 20260319224528.png]] ![[Pasted image 20260319224536.png]] ## [[Sky COTL Season of Dreams]] ### Spinning Mentor ![[Pasted image 20260319224610.png]] As their memory unfolds, the Spinning Mentor, who can be seen seen sitting on the perimeter of the ice rink, is approached by the young Skater. The Mentor proceeds to guide the Skater through various techniques they will need to use on the ice. The Mentor advises the Skater to keep their knees bent, and helps work them through the steps needed to perform a spin. When the Skater falls, the Mentor helps them up, and the two are also seen skating together. At the end of the memory, the young Skater seems to have fallen and is sprawled across the ice. The Spinning Mentor beckons for the young student to rise, and the Mentor proceeds to give a demonstration of the spin that the Skater is trying to master. The Skater, amazed, claps for the Mentor, who politely bows and gestures for the Skater to give it a try. The Skater successfully skates into a spin, and the Mentor nods approvingly. ![[Pasted image 20260319224627.png]] ![[Pasted image 20260319224638.png]] ![[Pasted image 20260319224645.png]] ### Dancing Performer ![[Pasted image 20260319224658.png]] As their memory unfolds, the Dancing Performer can be seen carrying their Lute and a jar, making their way down to the nearby ice rink. Once at the bottom of the slope, they find the little Skater sitting in the snow by the rink with their head dropped. Seeing this, the Dancing Performer puts down the jar and pulls out their Lute to play a little tune, capturing the little Skater's attention and lifting their sad mood. With their confidence regained, they join the Dancing Performer to dance on the ice rink as the older Spirit continues to strum an upbeat song. At the end of the memory, the Dancing Performer demonstrates a dance with sweeping motions to the applause of the little Skater, teaching them some moves to copy and learn for their final performance at the Coliseum. ![[Pasted image 20260319224720.png]] ![[Pasted image 20260319224728.png]] ![[Pasted image 20260319224740.png]] ### Peeking Postman ![[Pasted image 20260319224752.png]] As their memory unfolds, the Peeking Postman can be seen striding alongside the back of the buildings in the Village with a sled full of packages to be delivered. They coincidentally spot the Bearhug Hermit wallking in the snow and promptly hide behind a building, peeking at the Spirit. After the Hermit has gone a bit further, the Peeking Postman is greeted by the young Skater, and the two unite in their pursuit of the Bearhug Hermit. They carefully follow the Spirit on their hike up a hill, when the Hermit suddenly turns around and spots their two pursuers, making them jump up in surprise. At the end of the memory, the Bearhug Hermit waves at the young Skater and the Peeking Postman. The Peeking Postman immediately hides under their Cape and takes a few moments before regaining confidence and letting their temporary shelter fall. ![[Pasted image 20260319224817.png]] ![[Pasted image 20260319224827.png]] ![[Pasted image 20260319224839.png]] ### Bearhug Hermit ![[Pasted image 20260319224854.png]] As their memory unfolds, the Hermit can be seen following the Cheerful Spectator and Leaping Dancer from afar while hiding behind the buildings and on the mountain. Afterwards, the Hermit continues on their mountain path until they spot the little Skater hanging from a cliff. At the 4th memory, players will need to carry the light from inside the tunnel on your right to the top of the overhang with the little Skater. Let it drop below to activate the 5th memory of the Hermit diving to catch the falling little Skater. At the end of the memory, the little Skater is grateful that the Hermit saved them from falling. To comfort them, the Hermit gives the little Skater a big bearhug. ![[Pasted image 20260319224936.png]] ![[Pasted image 20260319224943.png]] ![[Pasted image 20260319224950.png]] ### Dreams Guide ![[Pasted image 20260319225000.png]] ![[Pasted image 20260319225007.png]] ## [[Sky COTL Season of Assembly]] ### Baffled Botanist ![[Pasted image 20260319225042.png]] As their memory unfolds, the Baffled Botanist can be seen carrying a heavy lantern from the bottom of the treehouse, up the stairs, and onto a bookshelf located on the top platform. Once done, they go down again, pick up another lantern, and bring it up the stairs. Unfortunately, they drop the lantern off the top platform. At the end of the memory, the Baffled Botanist looks from the treehouse down to the Scolding Student, which stands next to the broken lantern, which makes the Botanist slam their palm against their forehead and shake their head in dismay. ![[Pasted image 20260319225109.png]] ![[Pasted image 20260319225117.png]] ![[Pasted image 20260319225126.png]] ### Scolding Student ![[Pasted image 20260319225137.png]] As their memory unfolds, the Baffled Botanist can be seen hiding behind the treehouse and looking at the Scolding Student, who seems to be examining different natural things around the threehouse. At the end of the memory the Baffled Botanist can be seen kneeling in front of a lantern with their back to the Student. The Student scolds them but the Botanist stands up, turns around, and gives the light to the Student. The Scolding Student seems moved by the offering. ![[Pasted image 20260319225151.png]] ![[Pasted image 20260319225201.png]] ![[Pasted image 20260319225208.png]] ![[Pasted image 20260319225213.png]] ### Scaredy Cadet ![[Pasted image 20260319225229.png]] As their memory unfolds, the Scaredy Cadet and the Marching Adventurer can be seen working together to build a hammock. They appear to be short of a few pieces, and the Adventurer encourages the Cadet to venture through the Forest's Brook to go find more supplies. The two Spirits walk along the Brook until the Adventurer spots some extra hammock parts on the other side of the water. The Adventurer crosses the Brook with ease, while the Cadet remains on the opposite side, frightened of the water. At the end of the memory, the Marching Adventurer beckons to the Scaredy Cadet, encouraging them to cross the Brook. The Cadet dips one foot into the water, but quickly pulls their foot out and shakes the water off of it. ![[Pasted image 20260319225252.png]] ![[Pasted image 20260319225303.png]] ![[Pasted image 20260319225314.png]] ### Marching Adventurer ![[Pasted image 20260319225327.png]] As their memory unfolds, the Marching Adventurer and the Scaredy Cadet can be seen walking along the hills above the brook. The Marching Adventurer spots a stick that looks just right, and continues to carry it throughout the rest of the memory. The Adventurer and the Cadet soon come across a large, fallen log connecting two hills like a bridge. The Adventurer decides to march across the log, but the Cadet is frightened by the idea of walking across the log and soon finds a quicker, alternative route to cross the gap between the two hills. The Adventurer and the Cadet meet up again towards the end of the memory. At the end of the memory, the Adventurer finds the Cadet on a ledge a little higher up. The Cadet joins the Adventurer on the lower level, and the Marching Adventurer shows the Cadet how to march in time and with confidence, keeping their eyes forward. ![[Pasted image 20260319225347.png]] ![[Pasted image 20260319225357.png]] ![[Pasted image 20260319225403.png]] ### Chuckling Scout ![[Pasted image 20260319225414.png]] As their memory unfolds, the Chuckling Scout and the Daydream Forester can be seen walking around the perimeter of the treehouse, on the far side of the small stream. The two appear to be gathering sticks before Daydream Forester is distracted from the task and wanders off. The Chuckling Scout follows their friend, sneaking along behind their fellow, preoccupied, Spirit. The Daydream Forester does not seem to notice the Chuckling Scout following along behind them, striking funny poses. At the end of the memory, the Chuckling Scout silently stands behind the Daydream Forester, waiting for the other Spirit to finally notice them. Not realizing that the Chuckling Scout had been following behind them the entire time, the Forester turns around and jumps in alarm. After their sneaky surprise, the Chuckling Scout lets out a small chuckle, shaking their head in amusement. ![[Pasted image 20260319225449.png]] ![[Pasted image 20260319225457.png]] ![[Pasted image 20260319225504.png]] ### Daydream Forester ![[Pasted image 20260319225521.png]] As their memory unfolds, the Daydream Forester can be seen trailing behind the Chuckling Scout, who is gathering sticks. Daydream Forester follows the Chuckling Scout across the small stream and blows bubbles during their walk. The Forester then follows a particularly large bubble towards the edge of a small cliff at the edge of the area, not noticing the drop-off in front of them. Chuckling Scout leaps after the Daydream Forester and grabs them by the ankle to prevent them from walking off the edge of the cliff. The two Spirits recover under a nearby tree. At the end of the memory, the two Spirits trek back to the smaller treehouse together. The Daydream Forester is distracted by another large bubble and the Chuckling Scout giggles at the sight. ![[Pasted image 20260319225542.png]] ![[Pasted image 20260319225551.png]] ### Assembly Guide ![[Pasted image 20260319225610.png]] ![[Pasted image 20260319225638.png]] ![[Pasted image 20260319225646.png]] ![[Pasted image 20260319225653.png]] ![[Pasted image 20260319225701.png]] ![[Pasted image 20260319225708.png]] ## [[Sky COTL Season of the Little Prince]] ### Beckoning Ruler ![[Pasted image 20260319230902.png]] As their memory unfolds, the Beckoning Ruler can be seen attempting to boss around some Birds which have gathered in different spots on their Crown Island. Some Birds pay the Spirit no mind, while others fly away as they approach. The Beckoning Ruler then strides over to a row of stone statues depicting soldiers holding their swords high in the air, and motion them to move several times. At the end of the memory, the Beckoning Ruler sits on their throne and looks to their left at one of the statues. They stand up to beckon to the statue, but after no response from it, the Spirit walks over and demandingly points at the statue and then towards the ground, motioning them to move once again. The Little Prince enters the scene and asks, "You know they can't move, right?" "I am entitled to command their obedience! My orders are reasonable," the Spirit replies before turning back towards the statue. "From now on, stay where you are." Raising a hand to his chin, the Little Prince contemplates aloud, "Grown-ups are so strange." ![[Pasted image 20260319230957.png]] ![[Pasted image 20260319231005.png]] ### Gloating Narcissist ![[Pasted image 20260319231031.png]] As their memory unfolds, the Gloating Narcissist can be seen enthusiastically performing for an empty amphitheater. At first, they strike dramatic poses on a floating boat that from one side of the stage to the other. Afterwards, the Spirit dismounts to pose directly in front of the various mirrors that populate the stands. Lastly, the Gloating Narcissist ends the performance by taking a bow at center stage. At the end of the memory, the Spirit pumps up the nonexistent crowd by gesturing widely, in hopes of generating a stronger response. The Little Prince enters the scene clapping, promoting the Gloating Narcissist to announce, "A traveler from afar is here to admire me. I am the handsomest, best-dressed, richest, and most intelligent man on the island." Confused, the Little Prince looks around the empty amphitheater and replies, "But you're the only man here." As if they didn't hear anything, the Gloating Narcissist continues to hype up the nonexistent crowd, calling for them to "Please keep applauding!" The Little Prince obliges and contemplates aloud, "The grown-ups are certainly very odd." ![[Pasted image 20260319231046.png]] ![[Pasted image 20260319231053.png]] ### Stretching Lamplighter ![[Pasted image 20260319231106.png]] As their memory unfolds, the Stretching Lamplighter can be seen stretching before running about the lamp with a long, blue pole in hand, repeatedly turning the light on and off. Eventually they pause to take a break from their tireless work, pole leaning against the wall as the Spirit bends over their knees to catch their breath. At the end of the memory, the Stretching Lamplighter straightens to stretch their arms out forward and then backwards. The Little Prince enters the scene and exclaims, "You look exhausted! Why do you keep turning the light on?" The Spirit continues to stretch as they explain, "I have an order to turn the light on when it is off." Head tilting with confusion, the Little Prince asks, "Then why do you turn it off after turning it on?" "I have another order to turn the light off when it is on," the Stretching Lamplighter replies. "Then you are unlucky," concludes the Little Prince with a hand to his chin. The Stretching Lamplighter continues to stretch out their sore muscles, unbothered by their endless task. "Orders are orders." ![[Pasted image 20260319231146.png]] ![[Pasted image 20260319231157.png]] ### Slouching Soldier ![[Pasted image 20260319231211.png]] As their memory unfolds, the Slouching Soldier recalls several events in their life that lead them to drink dark water in a jar to cope. First, the Slouching Soldier stumbles with their left hand outstretched in front of a group of other Spirits standing on a hill: the Saluting Captain, Backflipping Champion and Fainting Warrior. The Soldier then stands on that same hill, holding a jar. They walk back down the hill and hunch over their dropped jar. Over on the next hill, the Slouching Soldier runs over to a few Star Lamps as offered by the Star Collector. The Spirit sits where those Star Lamps once were, burying their face into their arm. They stumble along with a jar in hand. Once again, the Soldier flounders towards a scene at the top of the largest hill. At the top, a parental Spirit stands with two scared Spirit children, one in each arm. The Soldier carries another jar. At the end of the memory, the Slouching Soldier flings the empty jar to the ground and drops to their knees and hands. The Little Prince enters the scene and asks, "Why are you drinking the dark water?" "So that I may forget," the Soldier replies, without looking up. "Forget what?" "Forget that I am ashamed." "Ashamed of what?" The Slouching Soldier stands up, covers their face, and runs off shouting, "Ashamed of drinking the dark water!" The Little Prince watches on as the Soldier grabs another jar and contemplates aloud, "Grown-ups are certainly very, very odd." The jar is tossed aside and the Soldier slouches in despair. ![[Pasted image 20260319231349.png]] ![[Pasted image 20260319231359.png]] ### Sneezing Geographer ![[Pasted image 20260319231419.png]] As their memory unfolds, the Sneezing Geographer can be seen studying illustrations of the stars, clouds, and the mountain on which the Eye of Eden rests. They look out in the sky and wander from book to book, deep in thought. The Spirit then climbs up a flight of stairs to gaze at the open pages of a book as big as themself, which shows an illustration of the Little Prince, speaking with another Spirit, and each of the Spirits of the Season of the Little Prince, as well as the Seasonal Guide, The Rose, on the Prince's home planet. At the end of the memory, the Geographer sneezes before continuing to pore over the book. The Little Prince approaches the Geographer, says hello, and asks, "What are you reading?" The Geographer then admonishes the Prince. "Don't interrupt please. I'm studying a visitor from another planet." The Prince scratches his head in confusion, as the illustration in the book depicts him, the "visitor from another planet", and mentions that "Grown-ups sure are interesting." ![[Pasted image 20260319231524.png]] ![[Pasted image 20260319231537.png]] ### Star Collector ![[Pasted image 20260319231555.png]] As their memory unfolds, the Star Collector can be seen dashing between the two split halves of the broken boat as stars twinkle merrily in the night sky. At the end of the memory, the Star Collector sits at a desk covered in star lamps and counts the many stars overhead, chuckling to themself with glee at the numbers. The Little Prince then enters the scene and asks the Spirit, "What do you do with these stars?" The Star Collector puts their hands on their hips, nodding as they proudly answer, "I own them. Five-hundred-and-one millions of them." "Why owning the stars?" The curious Little Prince asks as the Spirit continues to count. "It makes me rich," The Star Collector says. Unsatisfied with their response, the Little Prince questions them once more, "Why do you want to be rich?" Chuckling as if the answer was obvious, the Star Collector replies, "To buy more stars." The Little Prince tilts his head and contemplates aloud, "The grown-ups are certainly altogether extraordinary." ![[Pasted image 20260319231640.png]] ![[Pasted image 20260319231650.png]] ![[Pasted image 20260319231700.png]] ### The Rose ![[Pasted image 20260319231718.png]] ![[Pasted image 20260319231728.png]] ![[Pasted image 20260319231738.png]] ![[Pasted image 20260319231754.png]] ## [[Sky COTL Season of Flight]] ![[Pasted image 20260319231850.png]] As their memory unfolds, the Lively Navigator can be seen boarding a flying boat pulled by a single Manta. They arrive shortly afterwards at the main island and dock the boat to begin walking, following a path that winds around to the other side. The Lively Navigator then grabs a pair of hand-held flags that are laying nearby and begins to work, using marshaling signals with the flags to direct the flow of traffic in the Wind Paths. Sometime later, a flying boat carrying the Talented Builder arrives, with a large flock of Mantas headed directly towards them. Alarmed by the potential collision, the Lively Navigator scrambles to direct the other Spirit out of danger. At the end of the memory, the Talented Builder waves with gratitude towards the Lively Navigator from the boat as they continue on their way without incident. Pleased by the job well done, the Lively Navigator nods back in affirmation. ![[Pasted image 20260319231920.png]] ![[Pasted image 20260319231928.png]] ![[Pasted image 20260319231934.png]] ### Light Whisperer ![[Pasted image 20260319232018.png]] As their memory unfolds, the Light Whisperer can be seen strolling around the pond as they spot an injured baby Manta. The Spirit hurries to its side and immediately takes the injured creature to a nearby island in a boat pulled by a second, larger Manta. The Light Whisperer urgently carries the Light Creature towards a care station set up on the smaller island, where they tend to the baby Manta. After the Light Whisperer's good care, the baby Manta is able to fly again with help of their caretaker, taking off into the sky as the Spirit watches. At the end of the memory, the Light Whisperer releases the baby Manta into the air, which calls back to the Spirit as it flies away. The Light Whisperer returns the farewell call and watches as the creature flies off. ![[Pasted image 20260319232035.png]] ![[Pasted image 20260319232043.png]] ![[Pasted image 20260319232052.png]] ### Tinkering Chimesmith ![[Pasted image 20260319232700.png]] As their memory unfolds, the Tinkering Chimesmith can be seen climbing up the stone steps, hanging chimes from each stone arch on their way up the mountain. On the second arch, they drop their hammer while hanging the wind chimes but they continue their work and travel on upwards, where they reach the top of the mountain, which holds a big stone arch. The Spirit pauses at the foot of the stone arch and uses their hands to measure where they want their bells to hang from. Once their work is finally - and successfully - done, the Chimesmith stores their tool on a Manta-driven boat and boards it, before taking off in direction of another, smaller island, not far away. This island, which is positioned at a higher altitude than the Talented Builder's neighboring island, is home to their workshop, where they are seen pondering their work and curling up next to their worktable. After a little rest, the Spirit continues their work by tinkering with the chimes hanging from the pillars supporting their little abode and observing them from below. At the end of the memory, the Tinkering Chimesmith stands beneath the wind chimes hanging in their workshop, which clank and ring against one another, creating a beautiful melody. Lost in thought, the Spirit observes the chimes while enjoying the wonderful sounds ![[Pasted image 20260319232736.png]] ![[Pasted image 20260319232747.png]] ![[Pasted image 20260319232803.png]] ### Talented Builder ![[Pasted image 20260319234703.png]] As their memory unfolds, the Talented Builder can be seen hard at work building a boat figurehead in their workshop. Once finished, they cheerfully carry the object over to a Manta-driven boat to travel towards the main island, where they arrive to find another Spirit waiting by a larger boat docked for repairs. The Talented Builder then climbs up onto the boat and affixes the figurehead onto the boat’s bow before presenting their finished work to the other Spirit, which cheerfully throws their arms into the air. At the end of the memory, the Talented Builder steps back from their repairs, dusts off their hands, and gestures towards the boat as they present it to the other Spirit. The Spirit responds by thanking them, clasping their hands gratefully and bowing their head. ![[Pasted image 20260319234726.png]] ![[Pasted image 20260319234735.png]] ![[Pasted image 20260319234742.png]] ### Flight Guide ![[Pasted image 20260319234757.png]] ![[Pasted image 20260319234807.png]]